We made some adjustments to Character 01, making them more rounded and adorable, enhancing their appeal.
This is the modelling I made in maya
1.11.2
When initially creating the model, I designed the arms and torso as separate objects. However, when testing the model in Mixamo, I encountered some issues around the shoulders (refer to Figure 1.3). My collaborator responsible for rigging suggested merging the arms and body into a single object (as shown in Figure 1.2).
Today we going to keep working on our layout. And about the character and background part, I need to think about what happen before and after my story.
And during this week, I use my rigging character displace the cube in my layout.
In order to better rig, the head parts of the Boss are removable, and the body parts are merged together, like a spine, and the four legs are placed side by side.
This week, we began contemplating the characterization of our characters. It’s essential to consider who they are, where they are, what they’re doing or where they’re going, why they’re doing it, and how they can achieve their goals.
Alpha:
who(characteristic)
Alpha is an outgoing, open, hot-tempered, confident, reckless, and bubbly girl who is set on stealing a treasure ball.
where
The remains of a temple in a forest surrounded by mountains, full of plants and rocks
what happen
alpha wants to steal one of the treasure balls mentioned in her scroll, But that ball was gamma’s toy ball.
when
Day, morning, sunny and cloudy, with a little fog in the forest
why
/
how
Just walk over and pick it up
Gamma:
who(characteristic)
Gamma is a large cat and can look a little fierce. It likes to spoiled and play ball, lively and active, full of vitality.
where
/
what happen
gamma’s ball was taken by alpha as a treasure, and gamma thought alpha was going to play with it, but alpha thought he was going to be killed. After alpha was scared, alpha retaliated by throwing gamma’s ball too far, and gamma couldn’t pick it up, so gamma got angry and started running after alpha
I want to try emoticon animation,because face is the most important part when comes to animation, so I need to make sure the pose looks strong and clear.
I drew these four face and try to do the pose in maya. The thing I need to focus is: The corners of the mouth, eyebow, the direction of the nose, and the position of the tongue and teeth should be adjusted if necessary, in order to get the best expression for the camera
The walk should be rear 3/4 delayed, and the contact points of the front and the rear legs is extremely close together, especially for cats, the rear foots steps into the foot prints .
The low and high points at the rear reverse. The front is up the rear is down, the heads tend to the rear down.
Front left leg contect, rear right passing, 8 draws in total in 24 frames. Contect is the lowest position and the highest is passing.
For trot, the rear leg is like jog, both feet leave the ground for a short moment of time. When the high point reached, only 1 foot is on the ground.
The frount pows left off both front and rear reach their low and high points at the same time. The head being slightly delayed.
Mid leap front left forwards front right and rear left passing.
The passing positions are also the low points and the leaps are the high points
For Gallop, the front ground contacts would be alone the lines of left-right 3/4, the 3/4 indicating the amount of time the feet are off the ground. The back end would be 1/2 right left. gallops are not always that symmetrical.
When the rear leg is touch the ground, the dog is the shortest wi th a curved body acting as a spring of stored energy. The moment contact is made the rear legs push the body, the animal makes most use of this moment by extending the body against the push of the legs and so gains forward momentum, the front legs keep that momentum going and the animal is now at its longest.
Today was incredibly exciting as Serra demonstrated the process of motion capture and exporting animation files into Unreal Engine, utilizing retargeting to apply the animation onto both Metahuman and Mixamo characters.
Today we decided to start build our world , there are some aspects: history(period, event, global catastrophe), ecology(habitat, how the nature effected, sign,,,,), geography(where, religion, architecture)..
Tasks: Sets and props nand make a moodboard and story board Try make the basic compositions in maya