This week’s feedback suggests removing some unnecessary actions, as less is often more. Additionally, incorporating camera shakes in certain parts can enhance the overall impact and add more dynamism to the scenes.






Ual 23/24 MA 3D Computer Animation
This week’s feedback suggests removing some unnecessary actions, as less is often more. Additionally, incorporating camera shakes in certain parts can enhance the overall impact and add more dynamism to the scenes.
2 Apr
1 Apr
31 Mar
26 Mar
22 Mar
21 Mar
17 Mar
15 Mar
4 Mar
2 Mar
1 Mar
29 Feb
27 Feb
Try to add performance
Seems like the character without the weapon maybe nicer, it looks like the pose is going to punch someone (same feeling as previous one, the character without weapon seems like going to kick something)
25 Feb
Through practicing this pose, I noticed the following points:
Today, I completed the modeling of the deer. Serving as the third character in the project, the deer assumes the role of transportation, aiding character01 in crossing the river.
This is the model I made in MAYA
In the UV part, I opted for the Automatic option as it saves time and offers great convenience.
This week’s feedback suggests that I can reorder the sequence of several shots and consider holding certain positions for 1-2 seconds. Some shots also need to be flipped.
Today we learned how to export the model in Luma ai to Reality Capture and modify the file.
Today I finished the landform modelling in MAYA, this is the design by Arya
Basically, I used two methods to build the landform. One involved using a single mesh and moving the vertexs. However, I realized that the mesh might become excessively dense (left land). Consequently, I switched to creating polygons to outline the reference shape. Then, I proceeded to clean up faces with more than five sides, allowing Maya to automatically correct any irregular polygonal faces in the right land.
This is the final and some details
Due to some technical issues encountered during the binding process, I discussed with my team member Zou, who is responsible for rigging in our team. I gained an understanding of some parts that need modification.
This is a rendering I produced using Arnold, showcasing potential effects that could be implemented in the game.
This week, I replaced the models for the scenes and characters, which added credibility to my story, but the quality of the playblast is still somewhat low.
The feedback from this class focused on some timing and spacing issues, with a few minor adjustments to the composition as well.
Today, we had the pleasure of visiting the renowned Tate Modern, where Serra taught us to utilize Luma AI to scan the artworks. The experience proved to be both delightful and fascinating, leaving me thoroughly enchanted.