Week 1: Know of Unreal Engine 

This first week focuses on Unreal Engine fundamental theories, with the 5.2 version and Quixel Bridge plugin.

The main update of the 5.2 version is that it shows better real-time rendering, and is developed in terms of body physics and vehicle physics.

VAULT is like the library that shows the purchase things in Unreal, the difference between ‘Add to Project’ and ‘Create Project’ is that the user can directly use the latter one.

Unreal Engine public Roadmap is where we can see what updates through each version, so it’s the easiest way to find out what we need in the project.

Marketplace is good for finding available free environments, materials, plugins, characters etc.

Quixel Bridge is a desktop application that serves as a supporting tool for browsing, searching, downloading, importing and exporting Megascans assets.

Megascans is a massive online scan library of high-resolution, consistent PBR calibrated surface, vegetation and 3D scans, also including desktop applications for managing, mixing and exporting your downloaded scan data. It’s the product of 5 years of scanning and is a collaboration with top game and film studios worldwide.

Unreal Engine project structure: The structure of UE project is Project>Levels>Sub levels>Actors(objects)>Components(details)Unreal save file as a copy which named as ‘.uasset’ format. 

Change measure units: Edit>Editor Prefrences>Measuring Tool Units

Window>Viewport: A handly thing to see different perspective of object.

Build>Build All Landscape

Week 1: The origin of animation

Thinking about animation, it seems like it is a wide range that includes 2D, 3D, stop motion animation and so many other forms. ‘ People desire to make a picture move’ said by Wells in the book. Indeed, we can find that this sort of strong wish can be reflected trace back to the Paleolithic age, the people at that time started to paint continuous images on the cave walls. Another example is a colourful pottery pot with human face and fish patterns made in the Neolithic age, showcasing continuous dance movements on the inside pottery. All these are the signposts that people have the think about recording the movement of the flat object. However, these simple continuous images can’t satisfy some people’s desires and ambitions. So, it can be said that animation is inevitable appear.


The definition of animation is not very clear as it develops, as Wells said, animation is defined as a ‘cartoon’ by children, and other forms such as Japanese Manga films and Disney, are more likely to be a fixed impression in the human mind. Animation has had to surmount the incredulity of its invisible art forms. Fortunately, scholars have proved the platform for recovery of animation as developmental animation, and define cartoons as orthodoxy animation.