This first week focuses on Unreal Engine fundamental theories, with the 5.2 version and Quixel Bridge plugin.
The main update of the 5.2 version is that it shows better real-time rendering, and is developed in terms of body physics and vehicle physics.

VAULT is like the library that shows the purchase things in Unreal, the difference between ‘Add to Project’ and ‘Create Project’ is that the user can directly use the latter one.


Unreal Engine public Roadmap is where we can see what updates through each version, so it’s the easiest way to find out what we need in the project.
Marketplace is good for finding available free environments, materials, plugins, characters etc.
Quixel Bridge is a desktop application that serves as a supporting tool for browsing, searching, downloading, importing and exporting Megascans assets.

Megascans is a massive online scan library of high-resolution, consistent PBR calibrated surface, vegetation and 3D scans, also including desktop applications for managing, mixing and exporting your downloaded scan data. It’s the product of 5 years of scanning and is a collaboration with top game and film studios worldwide.
Unreal Engine project structure: The structure of UE project is Project>Levels>Sub levels>Actors(objects)>Components(details)Unreal save file as a copy which named as ‘.uasset’ format.

Change measure units: Edit>Editor Prefrences>Measuring Tool Units
Window>Viewport: A handly thing to see different perspective of object.
Build>Build All Landscape