Week 2: World Building

To build a world in Unreal Engine, I first create a new level, and then go to Window>Env. Light Mixer to add all the sky light and atmosphere into the scene.

The DirectionalLight is used to change the different time of light

To create an emissive material we should create a new material, multiply a colour with a parameter, and let the parameter Default Value as 1.

Using Quixel Bridge is a better way to create a world quickly. There are two ways to put the object into the scene: download and drag. Additionally, we can also use Tools>Merge Actors to quickly merge several objects and save the new one in to folder.

drag and drop objects
Merge objects

We can also open Window>Layers/World Settings/World Partition>World PArtition Editor/Levels to get the easy way to the landscape.

We can also create a new landscape by Landscape Mode and sculpt the landscape we made.

Create a new landscape
Sculpt the landscape

Week 1: Know of Unreal Engine 

This first week focuses on Unreal Engine fundamental theories, with the 5.2 version and Quixel Bridge plugin.

The main update of the 5.2 version is that it shows better real-time rendering, and is developed in terms of body physics and vehicle physics.

VAULT is like the library that shows the purchase things in Unreal, the difference between ‘Add to Project’ and ‘Create Project’ is that the user can directly use the latter one.

Unreal Engine public Roadmap is where we can see what updates through each version, so it’s the easiest way to find out what we need in the project.

Marketplace is good for finding available free environments, materials, plugins, characters etc.

Quixel Bridge is a desktop application that serves as a supporting tool for browsing, searching, downloading, importing and exporting Megascans assets.

Megascans is a massive online scan library of high-resolution, consistent PBR calibrated surface, vegetation and 3D scans, also including desktop applications for managing, mixing and exporting your downloaded scan data. It’s the product of 5 years of scanning and is a collaboration with top game and film studios worldwide.

Unreal Engine project structure: The structure of UE project is Project>Levels>Sub levels>Actors(objects)>Components(details)Unreal save file as a copy which named as ‘.uasset’ format. 

Change measure units: Edit>Editor Prefrences>Measuring Tool Units

Window>Viewport: A handly thing to see different perspective of object.

Build>Build All Landscape