Demo_Unreal Project 2

This scene is based on a modification of the week 5 scene. I focused on character animation, implemented a tracking shot, and instanced foliage with wind and rain effects.

I used an IK rig and retargeting tool to align the character bones and transfer the animation from the Mixamo character to the Paragon character.

Retargeter

For the rain effect, I utilized Ultra Dynamic Sky and Ultra Dynamic Weather.

Final scene
Foliage


I also used post process volume to add the lens flares, bloom, and vignette intensity.

Post process volume effects

Render config

Resolution 1920*1080,
Anti-aliasing Temporal sample count 64
Console Variable r.AmbientOcclusion.Denoiser.TemporalAccumulation 0
r.GlobalIllumination.Denoiser.TemporalAccumulation 0
r.Reflections.Denoiser.TemporalAccumulation 0
r.Shadow.Denoiser.TemporalAccumulation 0

Demo_Unreal project 1

For this project, I want to focus on world-building, creating a specific atmosphere, working on some materials, and incorporating a touch of VFX. I began by referencing an image I found on ArtStation.

Reference picture

I like the industrial vibe, the smoke and steam, the sands, and the play of light and shadow. Basically, I created my scene using different assets. However, I do pay attention to the smoke, the steam, and the snow.

Smoke Material
Snow FX

After I finish building my scene, i use Ultradynamic sky to build my skylight, I use the sequencer to add animation and the Movie Render Queue to render the JPG files. Finally, I use Premiere to composite the final video.

Final scene

Week 10 : MetaHuman

This class we studied about how to use live link face to capture our face movement to Metahuman.

Firstly we imported the face capture file to unreal as a correct format to makes it recognizable.

Then, unreal automatic recognized our facial features.

After face is the teeth

Unreal will then generate a face similar to the file you uploaded

But something goes WRONG!!!

The next step is to backed the unreal facial expressions to the metahuman model