Term1 Showreel Submission
Demo_Unreal Project 2
This scene is based on a modification of the week 5 scene. I focused on character animation, implemented a tracking shot, and instanced foliage with wind and rain effects.
I used an IK rig and retargeting tool to align the character bones and transfer the animation from the Mixamo character to the Paragon character.



For the rain effect, I utilized Ultra Dynamic Sky and Ultra Dynamic Weather.


I also used post process volume to add the lens flares, bloom, and vignette intensity.

Render config
Resolution 1920*1080, | |
Anti-aliasing Temporal sample count 64 | |
Console Variable r.AmbientOcclusion.Denoiser.TemporalAccumulation 0 r.GlobalIllumination.Denoiser.TemporalAccumulation 0 r.Reflections.Denoiser.TemporalAccumulation 0 r.Shadow.Denoiser.TemporalAccumulation 0 |
Demo_Unreal project 1
For this project, I want to focus on world-building, creating a specific atmosphere, working on some materials, and incorporating a touch of VFX. I began by referencing an image I found on ArtStation.

I like the industrial vibe, the smoke and steam, the sands, and the play of light and shadow. Basically, I created my scene using different assets. However, I do pay attention to the smoke, the steam, and the snow.


After I finish building my scene, i use Ultradynamic sky to build my skylight, I use the sequencer to add animation and the Movie Render Queue to render the JPG files. Finally, I use Premiere to composite the final video.





Week 10 : MetaHuman
This class we studied about how to use live link face to capture our face movement to Metahuman.
Firstly we imported the face capture file to unreal as a correct format to makes it recognizable.






Then, unreal automatic recognized our facial features.


After face is the teeth


Unreal will then generate a face similar to the file you uploaded

But something goes WRONG!!!



The next step is to backed the unreal facial expressions to the metahuman model




Week 9 : Unreal rendering
Today we learnd about the use of Movie Render Queue.
Firstly we need to open the MRQ plugin.

About Console Variables, I put together a file on it.
Week 8 : PostProcessing
Today we learnd about Post Procesing Volume






Week 7 : Lighting
Today we learnd the lighting, and how to simple modelling.



Week 5.2 : Control Rig
Today we learnd about how to add controller to a free character.


Week 5.1 : Physics planning
Today we learnd about how to make physics, based on my work, I decided to make a rock fall down.

