Demo_Unreal Project 2

This scene is based on a modification of the week 5 scene. I focused on character animation, implemented a tracking shot, and instanced foliage with wind and rain effects.

I used an IK rig and retargeting tool to align the character bones and transfer the animation from the Mixamo character to the Paragon character.

Retargeter

For the rain effect, I utilized Ultra Dynamic Sky and Ultra Dynamic Weather.

Final scene
Foliage


I also used post process volume to add the lens flares, bloom, and vignette intensity.

Post process volume effects

Render config

Resolution 1920*1080,
Anti-aliasing Temporal sample count 64
Console Variable r.AmbientOcclusion.Denoiser.TemporalAccumulation 0
r.GlobalIllumination.Denoiser.TemporalAccumulation 0
r.Reflections.Denoiser.TemporalAccumulation 0
r.Shadow.Denoiser.TemporalAccumulation 0

Demo_Unreal project 1

For this project, I want to focus on world-building, creating a specific atmosphere, working on some materials, and incorporating a touch of VFX. I began by referencing an image I found on ArtStation.

Reference picture

I like the industrial vibe, the smoke and steam, the sands, and the play of light and shadow. Basically, I created my scene using different assets. However, I do pay attention to the smoke, the steam, and the snow.

Smoke Material
Snow FX

After I finish building my scene, i use Ultradynamic sky to build my skylight, I use the sequencer to add animation and the Movie Render Queue to render the JPG files. Finally, I use Premiere to composite the final video.

Final scene

Week 9 : Body Mechanics(With final modify)

When I was modifying the final body mechanics for week 9, Maya crashed, resulting in the loss of keyframes for the waist controller. Therefore, I intend to recreate an animation of jumping off a wall, with the addition of a running start. Here is the blocking and spline for it.

Blocking
Spline

These are some posts that I like

Week 2: Pendulum(With final modify)

Today we started with 12 principles of animation.

12 principles of animation.gif

Anticipation is a key role in animation, it can be defined that before a movement, prepare for it. A good anticipation can show the great strength and mass of an object in animation.

Overlapping is the things move in parts, which means that different part of the body movement does not happen at the same time. The main part of the body moves, and the other parts drag by the main part, which cause a few seconds delay, this is called overlapping.

For the pendulum animation, I made the 2d reference first and then used Maya to create the 3d animation.

Final