Week7 : Polishing walk cycle(With final modify)

When polishing my animation, the biggest challenges were the pop knees and the arcs of the ball. I tried making adjustments to fix these issues.

Firstly the curves need to be clear and smooth, i deleate the key in Z axis because it always go down, and choose Auto tangents and linear tangents.

Next the foot roll can affect the position of the knee to some extent

Final

Week 6 : Walk cycle

Natural Biological Movement: The animation should simulate the walking pattern of real organisms, including the natural swing of the body, stride, and walking speed.
Body Posture: Ensure that the character’s body posture looks naturally smooth with each step. The movements of joints such as knees, ankles, and hips should be reasonable.
Gravity Balance: Maintain the character’s center of gravity balance, ensuring a stable posture in each step.
Consistency in Stride: Ensure that the stride remains consistent throughout the entire loop.
Blocking

Week 5: Weight shift (With final modiy)

Today we focus on the body balance.

The tasks of this week is planning and blocking of a weight shift and 3 poses chosen from the sketchbook.

3 poses

For weight shift planning, I created a reference using my own movements and exported it as a PNG file for easy reference.

easy reference

While reviewing the live video, I observed that the direct movement appeared less dynamic, with insufficient bending of the knees and feet. Therefore, I made some adjustments during the creation of the 3D blocking animation to enhance these aspects.

Final

Week 4: Ball and Tail 2(With final modify)

Today we focused the feedback on our working, and I modified my ball and tail animation.

Update

On November 2nd, I redid the animation of the tail of the ball. I found that my understanding of tail movement has become more thorough, and this version of the animation is much better than the first time I did the ball tail animation.

Without tail
With tail final

Week 3: Ball and Tail animation

Today class we focused on anticipation again.

In the two pictures above, it’s evident that the second drawing serves the purpose of preparing for the subsequent motion, a technique known as ‘anticipation.’ Anticipation is typically employed to add strength and dynamism to a movement.

Next, let’s talk about ball and tail animation. Today, we were only instructed to work on the blocking stage. To be honest, I felt quite perplexed about how to begin the blocking phase as this is my first attempt at step animation. I didn’t perform exceptionally well, but I put forth my best effort.

2d reference
Blocking animation