Today we learnd about the use of Movie Render Queue.
Firstly we need to open the MRQ plugin.

About Console Variables, I put together a file on it.
Ual 23/24 MA 3D Computer Animation
Today we learnd about the use of Movie Render Queue.
Firstly we need to open the MRQ plugin.
About Console Variables, I put together a file on it.
Today we learnd about Post Procesing Volume
When polishing my animation, the biggest challenges were the pop knees and the arcs of the ball. I tried making adjustments to fix these issues.
Firstly the curves need to be clear and smooth, i deleate the key in Z axis because it always go down, and choose Auto tangents and linear tangents.
Next the foot roll can affect the position of the knee to some extent
Natural Biological Movement: The animation should simulate the walking pattern of real organisms, including the natural swing of the body, stride, and walking speed. | |
Body Posture: Ensure that the character’s body posture looks naturally smooth with each step. The movements of joints such as knees, ankles, and hips should be reasonable. | |
Gravity Balance: Maintain the character’s center of gravity balance, ensuring a stable posture in each step. | |
Consistency in Stride: Ensure that the stride remains consistent throughout the entire loop. |
Today we learnd the lighting, and how to simple modelling.
Today we focus on the body balance.
The tasks of this week is planning and blocking of a weight shift and 3 poses chosen from the sketchbook.
For weight shift planning, I created a reference using my own movements and exported it as a PNG file for easy reference.
While reviewing the live video, I observed that the direct movement appeared less dynamic, with insufficient bending of the knees and feet. Therefore, I made some adjustments during the creation of the 3D blocking animation to enhance these aspects.
Today we focused the feedback on our working, and I modified my ball and tail animation.
Update
On November 2nd, I redid the animation of the tail of the ball. I found that my understanding of tail movement has become more thorough, and this version of the animation is much better than the first time I did the ball tail animation.
Today we learnd about how to add controller to a free character.
Today we learnd about how to make physics, based on my work, I decided to make a rock fall down.
Today class we focused on anticipation again.
In the two pictures above, it’s evident that the second drawing serves the purpose of preparing for the subsequent motion, a technique known as ‘anticipation.’ Anticipation is typically employed to add strength and dynamism to a movement.
Next, let’s talk about ball and tail animation. Today, we were only instructed to work on the blocking stage. To be honest, I felt quite perplexed about how to begin the blocking phase as this is my first attempt at step animation. I didn’t perform exceptionally well, but I put forth my best effort.