Week 4: Ball and Tail 2(With final modify)

Today we focused the feedback on our working, and I modified my ball and tail animation.

Update

On November 2nd, I redid the animation of the tail of the ball. I found that my understanding of tail movement has become more thorough, and this version of the animation is much better than the first time I did the ball tail animation.

Without tail
With tail final

Week 3: Ball and Tail animation

Today class we focused on anticipation again.

In the two pictures above, it’s evident that the second drawing serves the purpose of preparing for the subsequent motion, a technique known as ‘anticipation.’ Anticipation is typically employed to add strength and dynamism to a movement.

Next, let’s talk about ball and tail animation. Today, we were only instructed to work on the blocking stage. To be honest, I felt quite perplexed about how to begin the blocking phase as this is my first attempt at step animation. I didn’t perform exceptionally well, but I put forth my best effort.

2d reference
Blocking animation

Week 2: Pendulum(With final modify)

Today we started with 12 principles of animation.

12 principles of animation.gif

Anticipation is a key role in animation, it can be defined that before a movement, prepare for it. A good anticipation can show the great strength and mass of an object in animation.

Overlapping is the things move in parts, which means that different part of the body movement does not happen at the same time. The main part of the body moves, and the other parts drag by the main part, which cause a few seconds delay, this is called overlapping.

For the pendulum animation, I made the 2d reference first and then used Maya to create the 3d animation.

Final

Week 1: The Bouncing Ball(With final modify)

We started with the basic bouncing ball and tried to make it simple. And I learned two new words: Stretch and Squash.

Reflecting on the two classes I attended today, which covered the principles of visual language and the bouncing ball, I realized that using a sequence of line ball images to bring the ball to life was truly eye-opening for me. It has prompted me to approach line animation from different perspectives, such as a bird’s-eye view or a front view.
With this, we can easily convey depth through the use of lines, employing thicker or thinner lines to represent foreground and background objects.

I first tried to draw the timeline and reference in Procreate to make sure my speed and frame were correct.

Bouncing ball

After finish the 2d animation, I move to maya to finsh my bouncing ball animation.

Final