Term1 Showreel Submission
Demo_Anim_Dance
Goal: Fulid movement, with equal energy to the referenced dance
Demo_Anim_Short weapon
Goal: weight and momentum, hips and arms arcs, speed and balance



Demo_Anim_Stand up from chair
Goal: Spine overlap, weight and momentum



Week 9 : Body Mechanics(With final modify)
When I was modifying the final body mechanics for week 9, Maya crashed, resulting in the loss of keyframes for the waist controller. Therefore, I intend to recreate an animation of jumping off a wall, with the addition of a running start. Here is the blocking and spline for it.


These are some posts that I like






Week 8:Body Mechanics
9 Tips for Shooting Body Mechanics Reference
- Keep the same angle of the refrence
- Capture different views and perspectives of the same action
- No orthographic view, only the front and side view
- Locked the camera, or only shifted little.
- Morrors
- Continuity
- Intention and acting, make the character live and let them focus what they are doing.
- Keep remember all the behavior that the character do have the purpose
- Put post-it notes on your body
Recording in a high frame rate(240fms)
Always remember to asking why the part of body move like this or that, and what is the knees doing when hip moves

Week7 : Polishing walk cycle(With final modify)
When polishing my animation, the biggest challenges were the pop knees and the arcs of the ball. I tried making adjustments to fix these issues.
Firstly the curves need to be clear and smooth, i deleate the key in Z axis because it always go down, and choose Auto tangents and linear tangents.

Next the foot roll can affect the position of the knee to some extent

Week 6 : Walk cycle

Natural Biological Movement: The animation should simulate the walking pattern of real organisms, including the natural swing of the body, stride, and walking speed. | |
Body Posture: Ensure that the character’s body posture looks naturally smooth with each step. The movements of joints such as knees, ankles, and hips should be reasonable. | |
Gravity Balance: Maintain the character’s center of gravity balance, ensuring a stable posture in each step. | |
Consistency in Stride: Ensure that the stride remains consistent throughout the entire loop. |
Week 5: Weight shift (With final modiy)
Today we focus on the body balance.

The tasks of this week is planning and blocking of a weight shift and 3 poses chosen from the sketchbook.

For weight shift planning, I created a reference using my own movements and exported it as a PNG file for easy reference.

While reviewing the live video, I observed that the direct movement appeared less dynamic, with insufficient bending of the knees and feet. Therefore, I made some adjustments during the creation of the 3D blocking animation to enhance these aspects.