Week 9 : Body Mechanics(With final modify)

When I was modifying the final body mechanics for week 9, Maya crashed, resulting in the loss of keyframes for the waist controller. Therefore, I intend to recreate an animation of jumping off a wall, with the addition of a running start. Here is the blocking and spline for it.

Blocking
Spline

These are some posts that I like

Week 8:Body Mechanics

9 Tips for Shooting Body Mechanics Reference

  1. Keep the same angle of the refrence
  2. Capture different views and perspectives of the same action
  3. No orthographic view, only the front and side view
  4. Locked the camera, or only shifted little.
  5. Morrors
  6. Continuity
  7. Intention and acting, make the character live and let them focus what they are doing.
  8. Keep remember all the behavior that the character do have the purpose
  9. Put post-it notes on your body

Recording in a high frame rate(240fms)

Always remember to asking why the part of body move like this or that, and what is the knees doing when hip moves

Blocking

Week7 : Polishing walk cycle(With final modify)

When polishing my animation, the biggest challenges were the pop knees and the arcs of the ball. I tried making adjustments to fix these issues.

Firstly the curves need to be clear and smooth, i deleate the key in Z axis because it always go down, and choose Auto tangents and linear tangents.

Next the foot roll can affect the position of the knee to some extent

Final

Week 6 : Walk cycle

Natural Biological Movement: The animation should simulate the walking pattern of real organisms, including the natural swing of the body, stride, and walking speed.
Body Posture: Ensure that the character’s body posture looks naturally smooth with each step. The movements of joints such as knees, ankles, and hips should be reasonable.
Gravity Balance: Maintain the character’s center of gravity balance, ensuring a stable posture in each step.
Consistency in Stride: Ensure that the stride remains consistent throughout the entire loop.
Blocking

Week 5: Weight shift (With final modiy)

Today we focus on the body balance.

The tasks of this week is planning and blocking of a weight shift and 3 poses chosen from the sketchbook.

3 poses

For weight shift planning, I created a reference using my own movements and exported it as a PNG file for easy reference.

easy reference

While reviewing the live video, I observed that the direct movement appeared less dynamic, with insufficient bending of the knees and feet. Therefore, I made some adjustments during the creation of the 3D blocking animation to enhance these aspects.

Final