Week 10 : Layout final
I have completed the last round of feedback. For my Final Major Project, I might continue with this previous work, but I will change my characters and scenes because I want to incorporate more performance elements.
Week 9 : Layout tutorial
This week’s feedback primarily focused on the characters’ body movements and expressions, which can make the story more vivid. Additionally, some shots can be reordered to enhance the overall flow of the narrative.








Week 8 : Layout tutorial
This week’s feedback suggests removing some unnecessary actions, as less is often more. Additionally, incorporating camera shakes in certain parts can enhance the overall impact and add more dynamism to the scenes.






Practice
2 Apr


1 Apr


31 Mar





26 Mar



22 Mar



21 Mar



17 Mar



15 Mar


4 Mar



2 Mar



1 Mar



29 Feb




27 Feb
Try to add performance
Seems like the character without the weapon maybe nicer, it looks like the pose is going to punch someone (same feeling as previous one, the character without weapon seems like going to kick something)



25 Feb
Through practicing this pose, I noticed the following points:
- The sensation of leg engagement can be enhanced by altering the shape of the legs, creating a smooth arc in the leg movements.
- While the upper body in the reference image appears vertical, a slight backward curve of the spine can add elegance and fluidity to the movement. Utilizing spine controllers and rotating them together can enhance the curvature of the spine.
- Since the model used is tetrahedral in the limbs and torso, adjustments in the orientation of each face are necessary when rotating the hips and legs to avoid awkward twists. This applies to the arms as well; slight rotations can reveal the underside of the right (front) forearm, adding perspective and strengthening the pose’s sense of power.


Week 7 : Layout tutorial
This week’s feedback suggests that I can reorder the sequence of several shots and consider holding certain positions for 1-2 seconds. Some shots also need to be flipped.








Cat walk loop


Week 6 : Layout tutorial
This week, I replaced the models for the scenes and characters, which added credibility to my story, but the quality of the playblast is still somewhat low.
The feedback from this class focused on some timing and spacing issues, with a few minor adjustments to the composition as well.









Week 5 : Layout tutorial
Today we going to keep working on our layout. And about the character and background part, I need to think about what happen before and after my story.
And during this week, I use my rigging character displace the cube in my layout.
Week 4 : Character design
This week, we began contemplating the characterization of our characters. It’s essential to consider who they are, where they are, what they’re doing or where they’re going, why they’re doing it, and how they can achieve their goals.
Alpha:
who(characteristic) | Alpha is an outgoing, open, hot-tempered, confident, reckless, and bubbly girl who is set on stealing a treasure ball. |
where | The remains of a temple in a forest surrounded by mountains, full of plants and rocks |
what happen | alpha wants to steal one of the treasure balls mentioned in her scroll, But that ball was gamma’s toy ball. |
when | Day, morning, sunny and cloudy, with a little fog in the forest |
why | / |
how | Just walk over and pick it up |
Gamma:
who(characteristic) | Gamma is a large cat and can look a little fierce. It likes to spoiled and play ball, lively and active, full of vitality. |
where | / |
what happen | gamma’s ball was taken by alpha as a treasure, and gamma thought alpha was going to play with it, but alpha thought he was going to be killed. After alpha was scared, alpha retaliated by throwing gamma’s ball too far, and gamma couldn’t pick it up, so gamma got angry and started running after alpha |
when | / |
why | / |
how |