This week’s feedback primarily focused on the characters’ body movements and expressions, which can make the story more vivid. Additionally, some shots can be reordered to enhance the overall flow of the narrative.








Ual 23/24 MA 3D Computer Animation
This week’s feedback primarily focused on the characters’ body movements and expressions, which can make the story more vivid. Additionally, some shots can be reordered to enhance the overall flow of the narrative.
This week’s feedback suggests removing some unnecessary actions, as less is often more. Additionally, incorporating camera shakes in certain parts can enhance the overall impact and add more dynamism to the scenes.
2 Apr
1 Apr
31 Mar
26 Mar
22 Mar
21 Mar
17 Mar
15 Mar
4 Mar
2 Mar
1 Mar
29 Feb
27 Feb
Try to add performance
Seems like the character without the weapon maybe nicer, it looks like the pose is going to punch someone (same feeling as previous one, the character without weapon seems like going to kick something)
25 Feb
Through practicing this pose, I noticed the following points:
This week’s feedback suggests that I can reorder the sequence of several shots and consider holding certain positions for 1-2 seconds. Some shots also need to be flipped.
This week, I replaced the models for the scenes and characters, which added credibility to my story, but the quality of the playblast is still somewhat low.
The feedback from this class focused on some timing and spacing issues, with a few minor adjustments to the composition as well.
Today we going to keep working on our layout. And about the character and background part, I need to think about what happen before and after my story.
And during this week, I use my rigging character displace the cube in my layout.
This week, we began contemplating the characterization of our characters. It’s essential to consider who they are, where they are, what they’re doing or where they’re going, why they’re doing it, and how they can achieve their goals.
Alpha:
who(characteristic) | Alpha is an outgoing, open, hot-tempered, confident, reckless, and bubbly girl who is set on stealing a treasure ball. |
where | The remains of a temple in a forest surrounded by mountains, full of plants and rocks |
what happen | alpha wants to steal one of the treasure balls mentioned in her scroll, But that ball was gamma’s toy ball. |
when | Day, morning, sunny and cloudy, with a little fog in the forest |
why | / |
how | Just walk over and pick it up |
Gamma:
who(characteristic) | Gamma is a large cat and can look a little fierce. It likes to spoiled and play ball, lively and active, full of vitality. |
where | / |
what happen | gamma’s ball was taken by alpha as a treasure, and gamma thought alpha was going to play with it, but alpha thought he was going to be killed. After alpha was scared, alpha retaliated by throwing gamma’s ball too far, and gamma couldn’t pick it up, so gamma got angry and started running after alpha |
when | / |
why | / |
how |
I want to try emoticon animation,because face is the most important part when comes to animation, so I need to make sure the pose looks strong and clear.
I drew these four face and try to do the pose in maya. The thing I need to focus is: The corners of the mouth, eyebow, the direction of the nose, and the position of the tongue and teeth should be adjusted if necessary, in order to get the best expression for the camera
This is the tutorial I followed.
This week we were aiming to creat early stages of storyboards and animate different types of cameras and shot angles
I redrew the storyboard and animated the shots in maya.