Week 10 : Summary-Reflecting on Artifact

After selecting the models, proceed with rendering tests in Unreal Engine to ensure compatibility and visual quality. Always prepare a Plan B in case the models from Maya cannot be imported correctly, such as alternative formats or backup models.

When creating animations, consider the complexity of cloth simulations during post-production. Ensure that limbs and the body have enough space to accommodate these simulations to avoid collisions and clipping issues. Test the cloth behavior early in the process to anticipate and solve potential problems.

During rendering, plan the style of the final video early. Define the visual tone, color grading, and overall aesthetic in advance. Finding suitable music for the rendered video post-production can be very challenging, so having a dynamic storyboard from the start is crucial. This will help in aligning the visual and auditory elements seamlessly.

For aesthetic references, aim for a streamlined selection. Focus on a few key references that embody the desired look and feel. Too many varied references can result in a final product lacking a cohesive style. Create a mood board to visually guide the project and ensure consistency throughout the production process.

Week 10 : Summary-Reflecting on This Semester

This semester has been a period of extensive learning for me. I started with Vicon motion capture, Touch Designer, and Resolume Arena. These foundational skills have opened up new possibilities for creating and showcasing my work.


Delving into Vicon motion capture, I learned the fundamentals of capturing and analyzing motion data, which allowed me to explore the intricacies of human movement. This understanding became a cornerstone for creating realistic animations and simulations in my projects.


In Touch Designer, I discovered the power of visual programming. I worked on creating interactive media and real-time visual effects, pushing the boundaries of visual storytelling. This platform enabled me to design immersive experiences, blending art and technology seamlessly.


My journey with Resolume Arena was equally transformative. I learned to manipulate visual content in real-time, perfecting my skills in live video mixing and projection mapping. This software allowed me to bring dynamic visuals to live performances, enhancing the audience’s experience.


Collaborating with peers on various projects further enriched my learning experience. Working in a team setting provided different perspectives and approaches to problem-solving, which enhanced my adaptability and integration of feedback. This collaboration honed my communication and project management skills, essential for executing complex, multidisciplinary projects.


Attending workshops and guest lectures introduced me to the latest trends and innovations in the field. These sessions offered valuable insights into real-world applications and cutting-edge research, inspiring me to think about how I could apply my newfound knowledge in practical settings. The exposure to industry professionals and their experiences provided a roadmap for navigating my future career in this rapidly evolving landscape.

In addition to technical skills, I delved into the theoretical aspects of digital media, studying design principles, user experience, and the psychological impact of visual storytelling. This holistic approach ensured that my creations were technically sound, meaningful, and engaging to the audience.


By the end of the semester, I had compiled a diverse portfolio of projects demonstrating my proficiency in these new tools and techniques. Each project showcased my growth, creativity, problem-solving abilities, and the capacity to convey compelling narratives through digital media.


In conclusion, this semester has been a transformative period of learning and growth. From mastering Vicon motion capture, Touch Designer, and Resolume Arena to exploring collaborative and theoretical aspects of digital media, I have gained a comprehensive skill set that has broadened my creative and professional horizons. I am excited to continue building on this foundation, exploring new technologies, and pushing the boundaries of what I can create and achieve in the future.

Week 20 : Summary for previous feedback on body mechanics and acting

Summary for previous :

Pre-production of animation is a crucial stage to ensure the smooth progression of the entire project. Firstly, ensure you have a clear and captivating story, which serves as the soul of the animation. The script should feature compelling characters, intriguing plotlines, and an engaging conclusion. In character design, each character should be crafted with a unique appearance and personality traits. Elaborately construct their identities, ensuring their looks and traits align with their backgrounds and personalities. Also, devise a comprehensive storyline that encompasses events before and after the animation’s occurrence.

Storyboarding serves as the blueprint for animation production, delineating the layout, shots, and actions of each scene. Crafting storyboards enables better control over the animation’s pacing and plot development. Design the animation’s scenes, including backgrounds and props, ensuring coherence with the story and character styles to enhance audience immersion.

It’s essential to establish reasonable budgets and timelines to ensure timely project completion.

Summary for body mechanics :

Creating compelling body mechanics animation requires a thorough understanding of anatomy and a keen eye for observation. Animators must study the intricacies of human or creature movements, observing real-life actions in various scenarios to inform their work. Reference footage serves as a valuable tool for dissecting specific movements and understanding the mechanics behind them. By carefully planning animations with key poses and breakdowns, animators establish the rhythm and timing necessary to bring their characters to life.

In executing body mechanics animation, attention to weight, balance, and exaggeration is crucial. Animators must ensure that their characters move with a sense of physicality, considering how gravity affects their motions and when to exaggerate movements for emphasis. Incorporating overlap and follow-through adds realism to animations, as secondary actions naturally flow from primary movements. Additionally, maintaining a clear silhouette and a strong line of action enhances the readability and impact of the animation, ensuring that viewers can easily interpret the character’s movements.

In the refinement process, meticulous attention to detail is essential, particularly in refining the curves of various body parts to ensure smooth and natural movements. Synchronizing hip movements with the overall body animation maintains coherence and fluidity, contributing to a more lifelike portrayal. Easing in and out of movements is crucial for realistic transitions, preventing abruptness and enhancing the animation’s fluidity.

Mastering timing throughout the animation is key to maintaining a cohesive and engaging flow, ensuring that movements occur at the right pace and rhythm. Additionally, observing curves for secondary objects like hands is vital, as they contribute significantly to overall animation quality, especially when visible to the camera.

Accurately conveying weight through body movements is a priority, which may involve adjusting or replacing certain leg parts for better effects. Transitioning from blocking to spline animation poses challenges, particularly in understanding center of gravity and spine movements, which require careful consideration and adjustment.

While attention to detail using tools like motion trails and the graph editor is important, it’s crucial to maintain a balanced focus on the overall animation without becoming overly fixated on specific elements. This ensures that the animation remains cohesive and visually appealing as a whole.

Summary for acting:

Body:

To enhance realism in animations, reduce exaggerated movements and incorporate drag during turning motions. Focus on aligning facial expressions and eye direction with the gaze, introduce breakdowns for smoother transitions, and shift from blocking to spline animation.

Face:

To create smoother and more realistic animations, focus on aligning facial expressions and eye direction with the gaze, introduce breakdowns between actions for seamless transitions, and shift from blocking to spline animation. Additionally, refine mouth shapes by ensuring the upper teeth remain stable and allowing the mouth corners to open wider for specific sounds.

For the mouth animation, beginning by locking the camera selection for control and importing audio to identify key words. Focus on the jaw after blocking out the main sounds. Pay attention to the detailed movements of the mouth and teeth before pronouncing sounds, like ensuring the teeth touch before saying “Talking.” Adjust the mouth corners and jaw together to reflect the character’s tone and emotion, and keyframe essential positions starting with the mouth corners. Ensure smooth timing for phrases like “Stop” and “Talking,” and carefully observe the mouth and teeth positions during speech. Specific mouth shapes are crucial: for example, the mouth forms a small “O” for “p,” teeth close quickly for “S,” and the lip bounces for “T.”

Adjust the perspective to see side views of the lips for detailed refinements, ensuring the lip movements remain natural, especially at the ends of words like “ing.” Properly adjust the teeth position towards the end and apply overlap animation to mouth movements. Fewer keyframes are needed for the nose, but it should stretch in sync with the mouth. Enhance the cheeks for expressions like “Please” or “Stop,” ensuring smooth transitions. Avoid showing the back teeth by adjusting the jaw position, as this is a common issue in animation. Following these steps helps create a natural and emotionally accurate lip sync animation.

Week 19 : Spline

Due to this week’s limited class time, the feedback focused solely on mouth shapes. The main issue highlighted was that the upper teeth cannot move independently as they are connected to the entire head skeleton. Additionally, for certain sounds like “s” or “eii,” the corners of the mouth can open slightly wider.

When pronouncing the “r” sound, it’s important to ensure that the tongue is visible. This means that the tongue should exhibit some movement rather than being completely hidden inside the mouth.

For the “BMP” syllable, it’s important to have two frames of complete closure of the mouth during pronunciation. This means that during the pronunciation of the “B” sound, the lips will completely close, and then there should also be a frame of complete closure between the “M” and “P” sounds. This ensures clarity and continuity in pronunciation.

this is the rendering for submission

Artifact process 04

It’s time to dive into Unreal!

I had to scrap one of the scenes because I encountered some compilation errors when rendering it.

Here’s my workflow: I imported the naked model into Marvelous Designer (MD) using the Alembic Cache format, then performed cloth simulation. After that, I exported the cloth separately and re-imported it back into Maya(Alembic Cache). In Maya, I combined the character with the cloth Alembic Cache file, assigned materials, and exported it as a single file (Alembic Cache) to bring into Unreal. And build the texture in Unreal.

These are some sequence in Unreal with the camera movements.

Editing Techniques for Seamless Shot Transitions

To facilitate smoother transitions between shots during post-production, Serra suggested several strategies:

  1. Switching Between Similar Scenes:
  • Transition between shots that share similar settings or backgrounds to maintain visual continuity.
  1. Utilizing Camera Rotations:
  • Make use of moments when the camera is rotating to seamlessly switch to a different shot, creating a dynamic flow.
  1. Matching Body or Limb Movements:
  • Transition using similar body or limb movements to ensure fluid motion and consistency between shots.

Shot Composition and Techniques

  • Shot Variety:
  • Incorporate both wide shots and close-ups to provide a diverse perspective and enhance storytelling.
  • Use of Rotating Shots:
  • Employ numerous rotating shots to achieve a dynamic and engaging visual style, enhancing the narrative’s impact.

Post-Rendering Workflow

After using Movie Render Queue to render the sequence frames, I utilize CapCut to merge the frames and add special effects. CapCut provides a user-friendly interface and powerful tools for combining sequence frames, allowing for smooth transitions and dynamic effects. This post-rendering workflow helps in refining the visual output and enhancing the overall quality of the final video.