Artifact process 03

When attempting to import the initial rig (character skeleton) into Unreal Engine, we encountered difficulties, particularly with texture mapping. To address this issue, I tried using Metahuman, a built-in character creation tool in Unreal Engine, but faced real-time facial capture issues when redirecting it to Unreal Engine. After two weeks of effort with no progress, we decided to revert to using the initial model.

Subsequently, I took steps to improve the initial model. I cleaned up the model’s history and re-mapped the UV textures,then used Substance Painter software to create new textures and re-bound the character’s skeleton using the Advance Skeleton tool.

Process in Substance Painter

Process in Marvlous Designer

After completing animation work in Maya, I conducted cloth testing and simulation using Marvelous Designer. Marvelous Designer is a professional cloth simulation software that can simulate the movement and deformation of cloth, adding a more realistic clothing effect to characters.

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