Demo_Unreal Project 2

This scene is based on a modification of the week 5 scene. I focused on character animation, implemented a tracking shot, and instanced foliage with wind and rain effects.

I used an IK rig and retargeting tool to align the character bones and transfer the animation from the Mixamo character to the Paragon character.

Retargeter

For the rain effect, I utilized Ultra Dynamic Sky and Ultra Dynamic Weather.

Final scene
Foliage


I also used post process volume to add the lens flares, bloom, and vignette intensity.

Post process volume effects

Render config

Resolution 1920*1080,
Anti-aliasing Temporal sample count 64
Console Variable r.AmbientOcclusion.Denoiser.TemporalAccumulation 0
r.GlobalIllumination.Denoiser.TemporalAccumulation 0
r.Reflections.Denoiser.TemporalAccumulation 0
r.Shadow.Denoiser.TemporalAccumulation 0

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