This scene is based on a modification of the week 5 scene. I focused on character animation, implemented a tracking shot, and instanced foliage with wind and rain effects.
I used an IK rig and retargeting tool to align the character bones and transfer the animation from the Mixamo character to the Paragon character.



For the rain effect, I utilized Ultra Dynamic Sky and Ultra Dynamic Weather.


I also used post process volume to add the lens flares, bloom, and vignette intensity.

Render config
Resolution 1920*1080, | |
Anti-aliasing Temporal sample count 64 | |
Console Variable r.AmbientOcclusion.Denoiser.TemporalAccumulation 0 r.GlobalIllumination.Denoiser.TemporalAccumulation 0 r.Reflections.Denoiser.TemporalAccumulation 0 r.Shadow.Denoiser.TemporalAccumulation 0 |