Summer week 5 Quadruped animation

As can be seen from the animation in the previous blog, the corgi’s tail swing is very stiff, the feet pop and break in some frames, the distance between the feet is too wide from the front view, the head follow is not very convincing, the expression is stiff, and the ears lack overlapp.

So I modified it and got the following version.

After that, I want to complete my animation, which means I need more funny accessories and music, and render the animation.


I make clothes using Marvelous design. I want to make doglas look like a playboy, so I choose shirts with pink hearts, sunglasses with pink hearts, a bright yellow and pink background and relaxed music. The following is my rendering.

Summer week 5 Profolio/Statement

This class focused on building an effective portfolio and presentation strategies, covering the following key aspects:

1. Portfolio Basics

  • Portfolios can be presented as either websites or PDFs, each with its advantages:
    • Websites:
      • Ideal for a broader audience, especially potential employers, as they can be easily found through search engines.
      • Content should include your resume, relevant works (e.g., 3D animations), and creative visual designs.
      • A simple yet professional design is recommended, with at least a basic website ready before graduation.
    • PDFs:
      • Preferred in certain industries where having everything in a single, easily accessible document is convenient.
      • Must have a clear hierarchy, with the most impressive or recent work featured at the beginning.

2. Portfolio Content Guidelines

  • Include categorized content tailored to your target audience or industry.
  • Highlight progress alongside final results; for instance:
    • Add sketches or research work to showcase your thought process.
    • Maintain a logical structure and strong alignment in layouts, reflecting attention to detail.
  • Avoid overloading with images or renders; be selective about what represents your skills best.
  • Use simple typography initially (e.g., Helvetica), and evolve the style once the website concept is refined.

3. Showreels

  • A showreel is essential for applications and should:
    • Be 1-3 minutes long, with the best shots placed at the beginning.
    • Include a variety of video content like gameplay recordings, modeling, or process videos, emphasizing skills.
    • Be updated annually to reflect new projects.
  • Consider having two types of showreels:
    • A general one for applications.
    • An exhibition-focused one featuring installations and high-quality event footage.

4. Artistic Branding

  • Artist Bio:
    • Written in the third person.
    • Focuses on professional achievements, exhibitions, and technical skills.
  • Artist Statement:
    • Can be written in the first or third person, depending on the audience.
    • Explores inspirations, creative processes, and future goals.
    • Should be engaging and personal, especially when presenting at exhibitions.
  • Include both in your portfolio, ready for updates as needed.

5. Practical Tips

  • Research other artists’ websites for inspiration (e.g., Rosa Menkman, Kaken Group).
  • Consider the SEO of your website and ensure its responsiveness.
  • Keep a record of achievements and exhibitions, including dates, for both the bio and portfolio.

6. Future Work

  • Start developing a simple website or portfolio now, focusing on basics, and refine it post-graduation.
  • Ensure any video or event footage is of high quality to aid in future visa or job applications.
  • Continuously update your portfolio and showreel to stay relevant and reflective of your latest work.

Summer week 4 Festival Grant Application

Introduction

This class we delves into the essential steps for navigating festival submissions and grant applications. Whether you’re an emerging artist or an established professional, understanding the practicalities and strategies can significantly enhance your success rate.


1. Writing Techniques for Applications

  • Simplicity is Key: Keep your language clear and straightforward, avoiding industry jargon to ensure accessibility for non-specialists.
  • Elements to Include: Prepare a comprehensive pack with your artist statement, project statement, budget breakdown, and detailed timeline.
  • Research the Grant: Review previous winners, funding amounts, and the application requirements to align your submission effectively.

2. The Importance of Branding Your Project

  • Naming the Project: A strong title not only reflects your theme but can also become a recognizable brand, increasing visibility in the industry.
  • Collaboration Details: Clearly outline contributions and budgets for collaborators, such as sound designers or coders, to justify the requested funds.

3. Budget Breakdown

  • Precision Matters: Specify every expense, from equipment rentals to artist fees. Funders appreciate transparency about how their money will be utilized.
  • Supporting the Timeline: Include a logical timeline to demonstrate how funds will support the project from research to execution.

4. Preparing for Press Releases

  • Structure and Content: A press release must be concise, emphasizing the headline, the “five Ws” (who, what, when, where, why), and the project’s uniqueness.
  • Visuals and Links: Include high-quality images and a link to a resource folder for journalists to enhance your visibility.
  • Tailoring Outreach: Customize your release for each media outlet or journalist to increase the likelihood of publication.

5. Resources for Grants and Festivals

  • Platforms to Explore: Grants Online, Arts Council UK, ArtQuest, and Arts Electronica are among the highlighted resources. Explore both funding and exhibition opportunities.
  • Residency Opportunities: Many festivals and organizations offer residencies as a pathway to funding and showcasing your work.

6. Building a Skills Pack

  • Core Components: A strong skills pack includes a CV, portfolio, artist statement, and tailored applications for specific roles or festivals.
  • Professional Presence: Establish a digital presence via a website or LinkedIn and maintain active participation in relevant communities.

7. Leveraging Social Media and Networking

  • Online Activity: Utilize platforms like Instagram and LinkedIn for networking, even if not for posting.
  • Tracking Contacts: Maintain a list of contacts and journalists to streamline outreach and follow-up.

Summer week 3 Quadruped animation

This is the reference I was looking for. Unlike the Corgi rig I used, the dog in the reference video has longer legs, which allows me to better observe the movement of the legs.

However, corgis have short legs, a long body, and a distinctive movement pattern due to their proportions, which sets them apart from other quadrupeds

Short Legs: Corgis’ legs are much shorter relative to their body length. This results in a quicker, choppy gait compared to longer-legged breeds.

Long Body: Their extended torso moves slightly more than other dogs during walking or running, with a noticeable side-to-side sway.

Paw Positioning: Their paws land more under their body center due to their shorter legs and body structure, giving their walk a compact appearance

Lift and Swing: Corgi paws lift only slightly off the ground during movement. Avoid over-exaggerating the arc of the foot in the swing phase.

Placement: Their paws typically land in line with their body (not splayed outward) for stability.

Tail Dynamics: If the Corgi has a tail, include a subtle wagging or balancing motion that complements the gait.

So I also looked for reference videos of corgis walking online to achieve a more effective search

After that, I animated this locomotion

Summer week 2 Ndisplay

In this class, we will explore setting up a 3D billboard and virtual production using Unreal Engine’s nDisplay technology. We will also focus on using Unreal to create immersive 3D visuals that work perfectly for projects like brand activations and virtual environments. The main idea is to project a 3D scene onto LED screens, where perspective is crucial; the 3D effect works only from a specific angle. This setup is similar to what brands like Balenciaga have done, integrating Unreal Engine into their marketing campaigns.

We begin by setting up the physical and virtual spaces in Unreal.    nDisplay is the main tool we use for managing multi-screen setups, and it’s essential for rendering 3D scenes onto LED screens. Once you have the  Unreal project open, we must create the nDisplay configuration by navigating to the nDisplay Config option.    This configuration controls the virtual camera and determines how the project is rendered and displayed on the  LED screens.    We will import the curved wall meshes or other screen setups (like dual monitors), and start creating viewports based on how you want to project the  3D scene.

The key to achieving the 3D billboard effect is projection mapping.    Unreal Engine allows you to map the scene onto the LED screens by using specific viewports, which are created under Cluster Nodes in the nDisplay settings.    These nodes are essentially the  IP-based connections, where each screen you use gets its IP address.    Once you have the screens set up, the system will project the scene in real-time, which is perfect for virtual production.

For a more in-depth look at rendering, the ICVFX Camera is crucial.    We will add this camera to the scene to help render the right perspective, especially when dealing with curved or angled screens.    The camera helps to align the scene with the LED screens accurately.    This allows you to create realistic virtual environments, where the perspective shifts as the viewer changes their position, giving a true 3D effect.

As for the step-by-step Unreal workflow, start by opening an Unreal project and selecting the nDisplay option.    From there, we will create a new configuration file and import the meshes — you can either use pre-existing assets or create your own, like curved screens or flat panels.    Once imported, drag these meshes into the scene and set them up to match the desired display configuration.

Next, we need to create a Cluster Node for each of the screens, ensuring that each one has its own configuration.    From here, we will use the viewport settings to adjust the screen outputs, defining the region where the content will appear.    By doing this, we will make sure that the projection is mapped correctly onto the screens and adjusted for the angle of view.    After setting the screen positions and projections, you can then import an ICVFX Camera to finalize the setup.

One of the most important steps is using Switchboard — Unreal’s tool for managing live IP connections.    With Switchboard, you can connect the project to external devices, like the  LED screens, and ensure that everything is running in real time.    It helps you manage the live feed and monitor the connections for each screen.    The final step is rendering the scene using Movie Render Queue, which allows you to capture what’s projected onto the screens and ensure the output matches the setup.

By the end of the class, you should have a solid understanding of how to set up a 3D billboard in Unreal Engine, using nDisplay for multi-screen projections, and rendering in real-time with Switchboard.    This is an essential workflow for anyone looking to integrate Unreal Engine into commercial applications or virtual production environments.    It’s all about creating a seamless experience where the virtual world feels as real as the physical one, and with these tools, it’s easier than ever to make that happen.