Artifact process 04

It’s time to dive into Unreal!

I had to scrap one of the scenes because I encountered some compilation errors when rendering it.

Here’s my workflow: I imported the naked model into Marvelous Designer (MD) using the Alembic Cache format, then performed cloth simulation. After that, I exported the cloth separately and re-imported it back into Maya(Alembic Cache). In Maya, I combined the character with the cloth Alembic Cache file, assigned materials, and exported it as a single file (Alembic Cache) to bring into Unreal. And build the texture in Unreal.

These are some sequence in Unreal with the camera movements.

Editing Techniques for Seamless Shot Transitions

To facilitate smoother transitions between shots during post-production, Serra suggested several strategies:

  1. Switching Between Similar Scenes:
  • Transition between shots that share similar settings or backgrounds to maintain visual continuity.
  1. Utilizing Camera Rotations:
  • Make use of moments when the camera is rotating to seamlessly switch to a different shot, creating a dynamic flow.
  1. Matching Body or Limb Movements:
  • Transition using similar body or limb movements to ensure fluid motion and consistency between shots.

Shot Composition and Techniques

  • Shot Variety:
  • Incorporate both wide shots and close-ups to provide a diverse perspective and enhance storytelling.
  • Use of Rotating Shots:
  • Employ numerous rotating shots to achieve a dynamic and engaging visual style, enhancing the narrative’s impact.

Post-Rendering Workflow

After using Movie Render Queue to render the sequence frames, I utilize CapCut to merge the frames and add special effects. CapCut provides a user-friendly interface and powerful tools for combining sequence frames, allowing for smooth transitions and dynamic effects. This post-rendering workflow helps in refining the visual output and enhancing the overall quality of the final video.

Week 8 : Vj output

The Output section of Resolume is responsible for sending video content to various display devices. It allows you to select output devices, set resolution, perform Output Mapping, and provides advanced options like edge blending and geometric correction. You can preview the output effects and it supports Spout and NDI technologies for real-time video signal transmission with other software and devices. Additionally, you can save and load output presets, making it adaptable to various complex display requirements.

The Output Transformation can change the different slides in to different screen, so the output can be easily show high quality in the combine displays .

The size on output can be change so can be cast on a specific object.

Then we tried to put our own vedio on to different monitor.