Week 13 : Spline

Switching from blocking to spline is quite an annoying task.

I don’t have a clear understanding of various aspects like the center of gravity and spine movement. After turning off the motion trail for the arms to adjust the root, the arms and the box started intersecting, and this issue persists even after adjusting the curves.

Paying attention to the motion trail and graph editor is also crucial, but I sometimes get overly focused on these details and neglect the overall picture.

When the body sways left and right, the box needs to follow, which requires keyframing. It’s a meticulous process of setting small keyframes and considering follow-through and anticipation, among other things.

This week’s feedback suggests that I still need to make some adjustments to the body movements to better convey the weight of the box. In certain parts, the legs need complete left-right replacements to achieve a better result. Some movements require stronger easing in and out, and the body also needs to follow certain arcs.

Week 3 : live link VCAM

Live Link VCAM is a real-time virtual camera solution developed by Epic Games for use with Unreal Engine. It allows users to stream live video from their mobile devices directly into Unreal Engine, where the video can be integrated with virtual scenes in real-time. This enables filmmakers, content creators, and developers to visualize and capture shots more effectively, as they can see the virtual scene overlaid with live video footage from the camera in real-time. Live Link VCAM enhances the production workflow by providing seamless integration between live-action footage and virtual environments, resulting in more immersive and visually compelling content.

Start by opening five plugins

Open Project Setting. Change the Frame Buffer Pixel Format in the Default Settings to 8bit RGBA

Once your computer is connected to your phone’s wifi

win+R Enter cmd, press Enter, and enter ipconfig next to Lenovo> in the first line

And then add :0

If we are at home:

Then download Live Link VCAM in the apple device

Then drag vcam actor into the scene window.

If you want to adjust the position of the virtual camera, first turn off the activation, after adjusting to the proper position, right-click the VCAM in the list on the right and click Snap Object to View.

Note that you must turn off the computer firewall to successfully connect your phone to your computer

More information follow the link: https://docs.unrealengine.com/4.27/zh-CN/AnimatingObjects/VirtualCamera/VirtualCameraActorQuickStart/

Week 12 : Blocking Plus_Idea modify

George chose the first idea and added some animations involving doors, which made the entire animation funnier and more lively. However, the total duration has more than doubled.

My shift weight still has significant issues. There are some minor timing adjustments needed, and in certain areas, the body needs to perform C-shaped stretches to convey power and speed.

Week 2 : Mocap workshop

Today we tried the vicon optical solution mocap. That’s totally a new and prefessional experience.

Vicon is a leading company specializing in motion capture technology. Their systems are widely used in various industries, including film, video games, sports, and biomechanics. Vicon’s motion capture solutions enable precise tracking and recording of human and object movements, providing highly accurate data for animation, analysis, and research. The technology is known for its reliability, high resolution, and the ability to capture complex motions in real-time, making it an essential tool for professionals seeking detailed motion analysis and realistic animation.

The essence of capturing motion is that 16 ultra-sensitive cameras set in a circle on the ceiling capture the movement of 54 reflective spot positions (excluding fingers) pasted on the suit.

First we need a 5,000 pound T-shaped instrument to activate the camera.

The point of reflection is at the tip of the finger

After all the preparatory work is completed, the formal recording of the movement can begin.

Week 11 :Body mechanics plan

In this term, we start to planning the body mechanics shot!

At the beginning, I have three ideas:

  1. One hand broke through the ground, and a zombie crawled out, roared forward, and was swung down the cliff by a pendulum
  2. The confident diver went up the stairs to salute and then strutted up to the diving board where it broke into a kiddie pool less than a metre high
  3. A man carrying a tall box walks up to an overflowing container, adds a bump, and finally stuffs the cargo into the container and finds that the cargo spills out of the back of the container

However, I think the second one might be shallow to show the exaggerate, so I will keep going with the 1 and 3

this is the reference and blocking link

https://syncsketch.com/sketch/OWQ4MzE5NGJj/

Week 10 : Layout final

I have completed the last round of feedback. For my Final Major Project, I might continue with this previous work, but I will change my characters and scenes because I want to incorporate more performance elements.

Week 1 : Introduction of this term

This term, we aim to create an engaging and immersive User Experience by leveraging the capabilities of Touch Designer (TD) and Resolume. Our goal is to seamlessly integrate these powerful tools to design interactive visual environments and dynamic live performances. By utilizing Touch Designer’s real-time 3D graphics and interactive multimedia capabilities alongside Resolume’s robust video mixing and projection mapping features, we plan to develop innovative visual installations that captivate and engage our audience.