Week 5 : Collaboration unit-Character 02 modify

Due to some technical issues encountered during the binding process, I discussed with my team member Zou, who is responsible for rigging in our team. I gained an understanding of some parts that need modification.

  1. Adjust the portion of the neck to the front of the body.
  2. Minimize the texture generated by the model on the neck as much as possible and switch to using texture.
  3. Merge the legs of the model with the body and modify the poly.
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This is a rendering I produced using Arnold, showcasing potential effects that could be implemented in the game.

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