Due to some technical issues encountered during the binding process, I discussed with my team member Zou, who is responsible for rigging in our team. I gained an understanding of some parts that need modification.
- Adjust the portion of the neck to the front of the body.
- Minimize the texture generated by the model on the neck as much as possible and switch to using texture.
- Merge the legs of the model with the body and modify the poly.




This is a rendering I produced using Arnold, showcasing potential effects that could be implemented in the game.
