We made some adjustments to Character 01, making them more rounded and adorable, enhancing their appeal.

This is the modelling I made in maya



When initially creating the model, I designed the arms and torso as separate objects. However, when testing the model in Mixamo, I encountered some issues around the shoulders (refer to Figure 1.3). My collaborator responsible for rigging suggested merging the arms and body into a single object (as shown in Figure 1.2).

