Today we started with 12 principles of animation.

Anticipation is a key role in animation, it can be defined that before a movement, prepare for it. A good anticipation can show the great strength and mass of an object in animation.
Overlapping is the things move in parts, which means that different part of the body movement does not happen at the same time. The main part of the body moves, and the other parts drag by the main part, which cause a few seconds delay, this is called overlapping.
For the pendulum animation, I made the 2d reference first and then used Maya to create the 3d animation.